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Special Rules

Special Rules

Astrabound's special systems have grown well beyond what fits comfortably in a single catch-all chapter. To keep the book easier to navigate at the table, the major rules families now live in their own sections.

Use this page as a quick index to the rules you need:

  • Development Levels for galactic technology benchmarks and the Dev scale
  • Power Armor for powered suits, custom frames, and stock models
  • Robots for robot construction, systems, glitches, and stock units
  • Starships for ship rules, travel, scans, custom ships, and stock vessels
  • Walkers for walker rules, modifications, and stock frames
  • Vehicles for land, sea, and air vehicles, plus vehicular combat updates and Clashes

If you are looking for campaign-facing optional rules such as downtime, hacking, logistics, salvage, healing, or transhumanism, see Setting Rules.