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Any Time, Any Place

Since it debuted in 2003, Savage Worlds has accommodated any setting you can imagine—from gritty police procedurals and special ops thrillers to dungeon crawls, space opera, supers, and horror. Our various settings have explored supernatural terror and the challenges of final exams in East Texas University™. We’ve wandered the moors of Europe and the savannas of Africa with Solomon Kane™. We’ve galloped across the haunted High Plains of Deadlands: The Weird West™, and the irradiated wastes of Deadlands: Hell on Earth™. We’ve delved the deepest dungeons, blasted to The Last Parsec™ of known space and beyond, battled across the bloody fields of the Weird Wars™, and slugged it out with super villains over cities both real and imagined.

Like most gamers, we’re fans of a lot of books, movies, and game worlds. One week we might be inspired to run something like Star Wars® and another we want to share a cool idea inspired by the Star Trek®.

Astra Genesis was created as a way to express the desire of a table of friends to tell stories in a far off galaxy, but it didn't need to be that galaxy a long long time ago.

HOW SAVAGE WORLDS PLAYS

If you’re new to Savage Worlds, you should know you can play it any way you like. You and your friends can sit around and play out most of the tale through talk, roleplaying, and a few die rolls. Or tell a deep story that’s mostly narrative interaction.

You can also break out your favorite miniatures and have a massive, tactical, knock-down, drag-out fight.

You and your friends can play however you’re most comfortable, or do what most of us do and mix it up as appropriate. Run the tale in a “theater of the mind” until the big fight breaks out, then move to the battle map and let the dice fly.

Sub-systems like Quick Encounters, Mass Battles, Social Conflicts, and Dramatic Tasks, as well as accessories like the Chase Deck, will help the group collectively tell an epic tale of mystery and adventure regardless of your preferred play style.

You can even adventure with faraway friends by using one of several “virtual tabletop” programs, many of which are fully supported by Pinnacle and our partners.

Enough talk. Grab your dice. It’s time to get rolling!